3D | Military Props

Collection by Vasilesco

144 
Pins
 • 
261 
Followers
Vasilesco
I had the pleasure of creating Usa helmets variations while working at for Call of Duty: WWII DLC.

M1 Helmet USA -- CALL OF DUTY DLC --, Joe Tuscany

ArtStation - M1 Helmet USA -- CALL OF DUTY DLC --, Joe Tuscany

I had the pleasure of creating Usa helmets variations while working at for Call of Duty: WWII DLC.

M1 Helmet USA -- CALL OF DUTY DLC --, Joe Tuscany

ArtStation - M1 Helmet USA -- CALL OF DUTY DLC --, Joe Tuscany

I had the pleasure of creating this backpack while working at for Call of Duty: WWII DLC. Call Of Duty, Bradley Mountain, Wwii, Wayfarer, Military, Backpacks, Diesel, Bags, Punk

Call of Duty WWII DLC - Wayfarer rider backpack, Angel Blanco

ArtStation - Call of Duty WWII DLC - Wayfarer rider backpack, Angel Blanco

I had the pleasure of creating Helmet and Cap models while working at for Call of Duty: WWII DLC. Call Of Duty, Nachos, Cod, Wwii, Helmet, Military, Costumes, Hats, Fashion

COD WWII DLC - M40 Helmet, M41 Cap, Nacho Lapuente

ArtStation - COD WWII DLC - M40 Helmet, M41 Cap, Nacho Lapuente

I had the pleasure of creating Helmet and Cap models while working at for Call of Duty: WWII DLC.

COD WWII DLC - M40 Helmet, M41 Cap, Nacho Lapuente

ArtStation - COD WWII DLC - M40 Helmet, M41 Cap, Nacho Lapuente

ArtStation - wardog - LeMat Revolver, Wardog Collective Sci Fi Weapons, Revolver, Firearms, Hand Guns, Artwork, Collection, 3d, Military, Graphics

wardog - LeMat Revolver, Wardog Collective

ArtStation - wardog - LeMat Revolver, Wardog Collective

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount Page 3, Basement, Mad, Environment, Military, Army, Military Man, Environmental Psychology, Basements

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount Page 3, Basement, Mad, Environment, Military, Army, Military Man, Environmental Psychology, Basements

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 Basement, Military, 3d, Image, Army, Military Man, Basements

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount Character Modeling, Page 3, You Working, Nintendo Consoles, Basement, Environment, Music Instruments, Mad, Military

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 Environment, Military, 3d, Image, Army, Military Man, Environmental Psychology

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)

[WIP] [Environment] Mad bomber's basement - Page 3 — polycount

[WIP] [Environment] Mad bomber's basement - Page 3

Baked the lights of the scene. They use the same texture space. Glass will be added later as it will use another material inside UE4: (Image) (Image)