36 Rules of Social Media The folks at FastCompany are putting together quite a collection of snippets of advice and calling them the Rules of Social Media. This Infographic is a collection of the rules published in the September edition of the magazine.
GAMIFICATION INFOGRAPHIC Gamification [n]: the use of game design elements in non-game contexts. Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students?