I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contribut
I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing.