Meta human

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Human Male Base Mesh V2 #AD #Male, #Human, #Base, #Mesh Meta Human, Male Base, Nomad Sculpt, Human Muscle Anatomy, 3d Pose, Human Base, Human Male, 3d Modelling, Graphic Logo

Included are two similar 3D models with different UV arrangements. One UV set is unwrapped evenly and the other is overlapped (as done in optimized 3D Game character models). With reference to human muscle anatomy the topology is maintained evenly with 100% quads for efficient deformation during rigging and animation. These models are ready to be used as foundation for 3D sculpting and character development in Gaming projects, and also in other projects related to simulations and dynamics…

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ArtStation - StarLord, Peter Quill, Chris Pratt Portrait Base, Future Environment, Human Skin Texture, Meta Human, Skin Reference, Face Texture, Head Challenge, Portrait Challenge, Faces Reference

Chris Pratt’s Star Lord is my favorite superhero. So I made my first realistic 3D portrait base on this character. During this journey, I tried tools such as Blender, Zbrush, Substance Printer, Meta human, Marvelous Designer etc. to build a workflow. I touch most of these tools for the first time. It's a good chance to learn them and my knowledge has been greatly updated. There are still many details worth improving in this work, and I will keep polishing it in the future. Environment HDR…

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ArtStation - Super Soldier: Fast Iteration Concept, Tom Newbury Jeff Simpson, Armadura Ninja, Futuristic Armour, Future Soldier, Arte Robot, Super Soldier, Cyberpunk Character, Robots Concept, Robot Concept Art

I have been wanting to design a workflow which gets me the best final result, with the least amount of time. This piece is the result of that exploration. I started with a quick 2 hour sculpt, then spent a lot of time designing reusable procedural shaders. And then did a quick 2 hour light and comp at the end. The idea is to now test this on a new piece where theoretically I can just assign the shaders, setup some lights and with some minor comp tweaks I have a solid result. Find out more on…

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