Iron harvest

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Iron Harvest Concept Art, Iron Harvest Art, Jakub Rozalski, Iron Harvest, Dieselpunk Art, Heavy Infantry, Battering Ram, Punk Boy, Sci Fi Military

This guy is a heavy infantry unit for our current project "Iron Harvest". In addition to his battering ram he also has some long-range mortars mounted on his back. I was responsible for baking and texturing, all original concepts by Jakub Rozalski (https://www.artstation.com/jakubrozalski).

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Dieselpunk Fantasy, Dystopian Steampunk, Wwi Soldier, Iron Harvest, Sky Bike, Violetta Disney, Blades In The Dark, Battle Armor, Diesel Punk

Saxony's standard infantry armed with machine pistols. Effective against other infantrySaxon Stormtroopers are basic infantry units trained by the Saxony Empire. They are equipped with a modern submachine gun effective at medium range. The Fatherland's finest, or so they claim to be. These men of a once-proud nation sign up in droves, but many are also conscripted to serve the country's best interests. Their uniforms are very fancy with tall, shiny leather boots, a leather cuirass, a dark…

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Jakub Rozalski, Iron Harvest, Dieselpunk Art, Ship Pirate, Sky Bike, Dieselpunk Vehicles, Air Ship, Steampunk Vehicle, Steampunk Airship

The Usonian ZR-25 "Samson" drone carrier. I was responsible for creating the blockout design, texturing and giving artistic directions for the concept overpaint (created by Daniel Farin) and the high poly model (created by Black Stream Interactive Entertainment) The ingame model consists of one material with three 2K textures (4K for marketing renderings). The inspiration for the Usonian faction's unit designs are influenced by the 1920+ universe of Jakub Rozalski (…

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ingame model Dieselpunk Mech, Iron Harvest, Dieselpunk Vehicles, Leg Armor, Sci Fi Models, Spaceship Art, Diesel Punk, Blue Army, Robots Concept

The Saxonian Medium Automachine "Bär" of our current project "Iron Harvest", based on the world and drawings of the amazing Jakub Rozalski (https://www.artstation.com/jakubrozalski). I did the 3d functionality blocking with a simple rigg for animation tests and supervised the production of the ingame assets until texturing. the textures were made by Stefan Obst (https://www.artstation.com/obsti). I tried to have the models as functional as possible so I took extra care to make mechanically…

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