Videos lead to a level of interaction that can rarely be achieved using only text. If a picture is worth a thousand words, then a video must be worth millions, since it enables viewers to consume a lot of relevant information in a very short period of time.

Videos lead to a level of interaction that can rarely be achieved using only text. If a picture is worth a thousand words, then a video must be worth millions, since it enables viewers to consume a lot of relevant information in a very short period of time.

Gamification is an amazing concept that enables people to develop their learning abilities and encourages them to make changes for the better. Sometimes, these changes deal with getting daily tasks done on time, something that Habitica will definitely help you achieve.

Gamification is an amazing concept that enables people to develop their learning abilities and encourages them to make changes for the better. Sometimes, these changes deal with getting daily tasks done on time, something that Habitica will definitely help you achieve.

Driven by our urge to be up to date with everything related to Gamification, we decided to analyse the way technology and gamification are being used side by side to create some amazing experiences delivered via mobile apps. In this article we take an in-depth look at Fitocracy, a fitness app that allows you to gamify your workout .

Driven by our urge to be up to date with everything related to Gamification, we decided to analyse the way technology and gamification are being used side by side to create some amazing experiences delivered via mobile apps. In this article we take an in-depth look at Fitocracy, a fitness app that allows you to gamify your workout .

Make sure to go over part I, too, to get the complete picture of how video can be used for increasing your brand’s popularity, and for making your products or services more appealing.

Make sure to go over part I, too, to get the complete picture of how video can be used for increasing your brand’s popularity, and for making your products or services more appealing.

We discovered the concept of Gamification in early 2014 and we’ve been excited about it ever since. This is why we decided to create a series of articles in which we explain this concept and share our findings on the latest trends and developments in the field.

We discovered the concept of Gamification in early 2014 and we’ve been excited about it ever since. This is why we decided to create a series of articles in which we explain this concept and share our findings on the latest trends and developments in the field.

I’ve been writing articles for 5 years now. I remember that, at first, I would start writing without having any specific steps in place. My gut feeling was what dictated the content and sometimes that was ok, other times it was far from what the audience expected. I used to believe that writing an article was all about inspiration. Now, I know it’s much more than that. It involves a strategy, research, a thorough understanding of the audience, optimisation and more.

I’ve been writing articles for 5 years now. I remember that, at first, I would start writing without having any specific steps in place. My gut feeling was what dictated the content and sometimes that was ok, other times it was far from what the audience expected. I used to believe that writing an article was all about inspiration. Now, I know it’s much more than that. It involves a strategy, research, a thorough understanding of the audience, optimisation and more.

So, you have buyer personas and an editorial calendar with topics and keywords assigned to each topic. Great! Open the documents as separate tabs in your browser, make yourself a big cup of coffee and start writing. Remember: you’re not you now…you’re the buyer persona. Write exclusively for them!

So, you have buyer personas and an editorial calendar with topics and keywords assigned to each topic. Great! Open the documents as separate tabs in your browser, make yourself a big cup of coffee and start writing. Remember: you’re not you now…you’re the buyer persona. Write exclusively for them!

Not all tech visionaries have the financial resources or the connections to handle the materialization of their concepts first hand. However, that doesn’t mean that their ideas shouldn’t get a chance to be turned into real products. Thanks to Kickstarter, Indiegogo and their smaller counterparts, now anyone with an idea and at least a working prototype can see in a matter of weeks what people think of the product’s viability.

Not all tech visionaries have the financial resources or the connections to handle the materialization of their concepts first hand. However, that doesn’t mean that their ideas shouldn’t get a chance to be turned into real products. Thanks to Kickstarter, Indiegogo and their smaller counterparts, now anyone with an idea and at least a working prototype can see in a matter of weeks what people think of the product’s viability.

For a long time games have been thought to be counterproductive and even damaging for the psyche of young children everywhere. When irresponsibly binged upon, instead of doing homework, of course games can be counterproductive (and not just for kids). When used smartly however, games can teach strong values, problem-solving skills and creativity (among many other benefits).

For a long time games have been thought to be counterproductive and even damaging for the psyche of young children everywhere. When irresponsibly binged upon, instead of doing homework, of course games can be counterproductive (and not just for kids). When used smartly however, games can teach strong values, problem-solving skills and creativity (among many other benefits).

In our first article about Gamification, we explained  the basics of the concept and what it’s being used for in today’s innovation focused society. We discussed how  gamification can be used in education, business and healthcare. This article focuses on the latter. We will have a detailed look at some very interesting healthcare projects which are harnessing the awesome power of gamification to their benefit.

In our first article about Gamification, we explained the basics of the concept and what it’s being used for in today’s innovation focused society. We discussed how gamification can be used in education, business and healthcare. This article focuses on the latter. We will have a detailed look at some very interesting healthcare projects which are harnessing the awesome power of gamification to their benefit.

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