On November 23, 2011 id Software maintained the tradition and released the source code of their previous engine. This time is was the turn of idTech4 which powered Prey, Quake 4 and of course Doom 3. Within hours the GitHub repository was forked more than 400 times and people started to look at the game internal mechanisms/port the engine on other platforms. I also jumped on it and promptly completed the Mac OS X Intel version which John Carmack kindly advertised.
Doom returns to hell this Friday with the promise of fast-paced, gore-filled gameplay that returns the series to its roots. With gamers young and old and new set to dive into id Software’s shooter, We've put together a round-up of best prices on the game.
Hands-on with the new Doom: The detail of Doom 3, the speed of Doom 2