Houdini Liquids

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In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In recent releases, advances in Houdini's FLIP solver and distribution capabilities have enabled very large scale liquid simulations.  However, the data sets produced by such large simulations can be unwieldy to save to disk and produce renderable surface meshes and secondary elements.  This Houdini 15 Masterclass describes production-oriented additions to the Houdini FLIP toolset that provide compression of large FLIP simulations for optimized post-simulation workflows, including surfacing…

In recent releases, advances in Houdini's FLIP solver and distribution capabilities have enabled very large scale liquid simulations. However, the data sets produced by such large simulations can be unwieldy to save to disk and produce renderable surface meshes and secondary elements. This Houdini 15 Masterclass describes production-oriented additions to the Houdini FLIP toolset that provide compression of large FLIP simulations for optimized post-simulation workflows, including surfacing…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

The Giant's Causeway, is renowned for its polygonal columns of layered basalt.   Some say it was carved from the coast by the mighty giant, Finn McCool!  However in this simulation it was proceduraly made in Houdini!  Beach length: 65meters  Flip Particles: 30million Whitewater max: 45million Foam: 37million Bubbles: 7million Spray: 1million  Average simulation time per frame FLIP: 1min 30seconds Whitewater: 15seconds  Mantra average frame time: 20mins

The Giant's Causeway, is renowned for its polygonal columns of layered basalt. Some say it was carved from the coast by the mighty giant, Finn McCool! However in this simulation it was proceduraly made in Houdini! Beach length: 65meters Flip Particles: 30million Whitewater max: 45million Foam: 37million Bubbles: 7million Spray: 1million Average simulation time per frame FLIP: 1min 30seconds Whitewater: 15seconds Mantra average frame time: 20mins

Houdini - Waterfall Flip Fluids Webinar Tutorial

Houdini - Waterfall Flip Fluids Webinar Tutorial

Client - Mattessons  Advertising Agency  - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director -  Andy Jex, Rob Potts Agency Producer - Lindsey Stopp  Creatives - William John, Rob Watts  Production Company - Passion Pictures Producer - Duncan Gaman  Director - Helge & Lars  Animation Studio - Woodblock  Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

Client - Mattessons Advertising Agency - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director - Andy Jex, Rob Potts Agency Producer - Lindsey Stopp Creatives - William John, Rob Watts Production Company - Passion Pictures Producer - Duncan Gaman Director - Helge & Lars Animation Studio - Woodblock Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

This session will introduce you to the power and ease-of-use of FLIP fluids in Houdini. SideFX's Senior Technology Consultant Jeff Wagner takes you through key FLIP concepts, including FLIP and colliders, FLIP small scale simulations, large scale ocean simulations.  WORKING FILES: https://www.dropbox.com/s/q3adhswzx0x8h62/FLIP_webinar_share_files.zip?dl=0

This session will introduce you to the power and ease-of-use of FLIP fluids in Houdini. SideFX's Senior Technology Consultant Jeff Wagner takes you through key FLIP concepts, including FLIP and colliders, FLIP small scale simulations, large scale ocean simulations. WORKING FILES: https://www.dropbox.com/s/q3adhswzx0x8h62/FLIP_webinar_share_files.zip?dl=0

Part Two of Jeff Wagner's FLIP webinar continues from where we left off on Part One (http://sidefx.co/2eVhv1T) - showing you how to leverage the power and ease-of-use of FLIP fluids in Houdini.  WORKING FILES: http://sidefx.co/2eNKML0

Part Two of Jeff Wagner's FLIP webinar continues from where we left off on Part One (http://sidefx.co/2eVhv1T) - showing you how to leverage the power and ease-of-use of FLIP fluids in Houdini. WORKING FILES: http://sidefx.co/2eNKML0

This is the video we created for Motor Oil Company "Cyclon". The purpose of the video was to introduce the company profile to the public along with the new oil technology named "Tribo Act".  Client: Cyclon Agency: Frank & Frame Production : Parasol.tv Design & Animation Studio : Yell Oil Simulations: Alejandro Echeverry Music Score : Ted Regklis

This is the video we created for Motor Oil Company "Cyclon". The purpose of the video was to introduce the company profile to the public along with the new oil technology named "Tribo Act". Client: Cyclon Agency: Frank & Frame Production : Parasol.tv Design & Animation Studio : Yell Oil Simulations: Alejandro Echeverry Music Score : Ted Regklis

https://github.com/abryutinalexey/vdb_to_field  Advanced sourcing for Houdini. it’s not only 10-100x faster but also gives more control over sourcing especially when many sources involved in sim. Houdini16 Hipfile  with examples included

https://github.com/abryutinalexey/vdb_to_field Advanced sourcing for Houdini. it’s not only 10-100x faster but also gives more control over sourcing especially when many sources involved in sim. Houdini16 Hipfile with examples included

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