Houdini Liquids

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アニメ鑑賞~「言の葉の庭」~ の画像|FXで有り金全部溶かした友達の顔を見てみたい。

アニメ鑑賞~「言の葉の庭」~ の画像|FXで有り金全部溶かした友達の顔を見てみたい。

In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

I hope you all find this useful, and can discover ways to improve on the technique! Been using this trick for a while, and while it has it's downsides, seems to be the best way currently to get these kind of detailed sims to mesh properly. I'm sure there are better ways to do this, and am curious to hear how others are handling this problem.  All sim and meshing settings are identical, only reseeding was adjusted.  Pros: - Better surface detail that requires less post-smoothing - Helps…

I hope you all find this useful, and can discover ways to improve on the technique! Been using this trick for a while, and while it has it's downsides, seems to be the best way currently to get these kind of detailed sims to mesh properly. I'm sure there are better ways to do this, and am curious to hear how others are handling this problem. All sim and meshing settings are identical, only reseeding was adjusted. Pros: - Better surface detail that requires less post-smoothing - Helps…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

understand Flip Fluid Houdini

understand Flip Fluid Houdini

Driving simulations with velocity fields in Houdini - YouTube

Driving simulations with velocity fields in Houdini - YouTube

Client - Mattessons  Advertising Agency  - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director -  Andy Jex, Rob Potts Agency Producer - Lindsey Stopp  Creatives - William John, Rob Watts  Production Company - Passion Pictures Producer - Duncan Gaman  Director - Helge & Lars  Animation Studio - Woodblock  Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

Client - Mattessons Advertising Agency - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director - Andy Jex, Rob Potts Agency Producer - Lindsey Stopp Creatives - William John, Rob Watts Production Company - Passion Pictures Producer - Duncan Gaman Director - Helge & Lars Animation Studio - Woodblock Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

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