Houdini Liquids

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In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

In this tutorial by Yancy Lindquist, we'll be looking at some techniques to create interesting looking zero gravity liquid FLIP simulations inside of Houdini.

アニメ鑑賞~「言の葉の庭」~ の画像|FXで有り金全部溶かした友達の顔を見てみたい。

アニメ鑑賞~「言の葉の庭」~ の画像|FXで有り金全部溶かした友達の顔を見てみたい。

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

This video explores how to morph fluid between two different shapes. By leveraging the cross product of the surface normal a velocity vector attribute is constructed that follows the shape in it's current morphable form, creating a velocity wrap around the shape. This causes the fluid to spin around the shape but still maintain the shape. The setup is failry flexible so more shapes can be added. A sequence blend node is used to control the morph timing. A popvop, inside the AutoDopNetwork…

The Giant's Causeway, is renowned for its polygonal columns of layered basalt.   Some say it was carved from the coast by the mighty giant, Finn McCool!  However in this simulation it was proceduraly made in Houdini!  Beach length: 65meters  Flip Particles: 30million Whitewater max: 45million Foam: 37million Bubbles: 7million Spray: 1million  Average simulation time per frame FLIP: 1min 30seconds Whitewater: 15seconds  Mantra average frame time: 20mins

The Giant's Causeway, is renowned for its polygonal columns of layered basalt. Some say it was carved from the coast by the mighty giant, Finn McCool! However in this simulation it was proceduraly made in Houdini! Beach length: 65meters Flip Particles: 30million Whitewater max: 45million Foam: 37million Bubbles: 7million Spray: 1million Average simulation time per frame FLIP: 1min 30seconds Whitewater: 15seconds Mantra average frame time: 20mins

I hope you all find this useful, and can discover ways to improve on the technique! Been using this trick for a while, and while it has it's downsides, seems to be the best way currently to get these kind of detailed sims to mesh properly. I'm sure there are better ways to do this, and am curious to hear how others are handling this problem.  All sim and meshing settings are identical, only reseeding was adjusted.  Pros: - Better surface detail that requires less post-smoothing - Helps…

I hope you all find this useful, and can discover ways to improve on the technique! Been using this trick for a while, and while it has it's downsides, seems to be the best way currently to get these kind of detailed sims to mesh properly. I'm sure there are better ways to do this, and am curious to hear how others are handling this problem. All sim and meshing settings are identical, only reseeding was adjusted. Pros: - Better surface detail that requires less post-smoothing - Helps…

Client - Mattessons  Advertising Agency  - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director -  Andy Jex, Rob Potts Agency Producer - Lindsey Stopp  Creatives - William John, Rob Watts  Production Company - Passion Pictures Producer - Duncan Gaman  Director - Helge & Lars  Animation Studio - Woodblock  Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

Client - Mattessons Advertising Agency - Saatchi & Saatchi London Chief Creative Officer - Kate Stanners, Paul Silburn Executive Creaative Director - Andy Jex, Rob Potts Agency Producer - Lindsey Stopp Creatives - William John, Rob Watts Production Company - Passion Pictures Producer - Duncan Gaman Director - Helge & Lars Animation Studio - Woodblock Producer - Lars Wagner Artists - Helge Kiehl, Linh Mai, Tom Weber, Remo Gambacciani, Ian Hutchinson,Felix Deimann, Carl...

understand Flip Fluid Houdini

understand Flip Fluid Houdini

Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

This is the video we created for Motor Oil Company "Cyclon". The purpose of the video was to introduce the company profile to the public along with the new oil technology named "Tribo Act".  Client: Cyclon Agency: Frank & Frame Production : Parasol.tv Design & Animation Studio : Yell Oil Simulations: Alejandro Echeverry Music Score : Ted Regklis

This is the video we created for Motor Oil Company "Cyclon". The purpose of the video was to introduce the company profile to the public along with the new oil technology named "Tribo Act". Client: Cyclon Agency: Frank & Frame Production : Parasol.tv Design & Animation Studio : Yell Oil Simulations: Alejandro Echeverry Music Score : Ted Regklis

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