Making of Drops in Houdini, Making of Drops, Making of Drops System, Drops system Making of, Bolisov Sergei, Making of Drops System by Bolisov Sergei, Making of Drops System in Houdini, Houdini Making of Drops System, Houdini, Houdini Tutorials, Houdini Tutorial, Free Houdini Tutorials

Making of Drops in Houdini, Making of Drops, Making of Drops System, Drops system Making of, Bolisov Sergei, Making of Drops System by Bolisov Sergei, Making of Drops System in Houdini, Houdini Making of Drops System, Houdini, Houdini Tutorials, Houdini Tutorial, Free Houdini Tutorials

Fast testing the ocean tools inspired from Kon Tiki´s oceans.  everything is made with houdini, ocean is just spectrum, foam generated from ocean evaluate, foam extra added as texture pattern, clouds from his tools, rendered with mantra PBR.  enjoy watching!

Fast testing the ocean tools inspired from Kon Tiki´s oceans. everything is made with houdini, ocean is just spectrum, foam generated from ocean evaluate, foam extra added as texture pattern, clouds from his tools, rendered with mantra PBR. enjoy watching!

VFX: Byron Fillmore  Houdini Flip Simulation - Rendered with Octane C4D + Krakatoa

VFX: Byron Fillmore Houdini Flip Simulation - Rendered with Octane C4D + Krakatoa

OceanFX part2

OceanFX part2

Houdini 13 - Mantra PBR Old Popnetwork - 6000 particles per second Meshing : ParticleFluidSurface

Houdini 13 - Mantra PBR Old Popnetwork - 6000 particles per second Meshing : ParticleFluidSurface

Houdini - Flip Fluids Masterclass

Houdini - Flip Fluids Masterclass

Masterclass - Building Fluid Solvers from Scratch

Masterclass - Building Fluid Solvers from Scratch

some artist ask me about droplet settings, so i did few compare test, much better to see difference check more at http://www.igorfx.com/droplet/

some artist ask me about droplet settings, so i did few compare test, much better to see difference check more at http://www.igorfx.com/droplet/

Hallway Flood Scene - Introduction

Hallway Flood Scene - Introduction

Reworked an older scene to work with Redshift. Its awesomely fast. About 7 minutes per frame. 15 million instanced spheres as whitewater particles.

Reworked an older scene to work with Redshift. Its awesomely fast. About 7 minutes per frame. 15 million instanced spheres as whitewater particles.

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